
I've always liked the idea behind Shadowrun... maybe its just the dreamer in me, but I would like to wake up one day and be able to Hellblast the annoying people in my life. And I won't even go into how much trouble I would get into with Control Thoughts or Control Emotions. I guess its because of this bias that most of my pieces for Shadowrun are about the interaction of magic with the rest of the world
-The Jesuit created quite a stir when his concept appeared on the ShadowRN Mailing List
--Bishop is a wolf shapeshifter currently running the shadows in Denver... and getting a crash course in abnormal psychology.
-Triath MacIlland just moved to Seattle from Ireland, by way of Chicago. Find out all about him.
--Brand Odinnson is a very religious man... and can show you the scars to prove it.
--At least in the First edition of Shadowrun, magic and the Matrix did not mix. Find out why
-Some adepts take a more naturalistic approach to magic. Find out what having a Totem does for an adept.
--While some adepts draw their power from totems, others draw their inspiration from paranature. See what Critter Powers are available to adepts.
-Totems give a shaman his power. In the magical world, though, that power can take many forms.
--I think, especially with the reworking of spells in 3rd edition, magic should be reclassified. See what it would look like if FASA listened to me.
-Tired of being spotted from astral space, even though your adept is practically invisible? Learn a little bit about Astral Stealth, and worry no more!
--Most of the time, your armor will outlast your character. As a tool for GM's who like to cost runners even more money, here's my rules for Armor Degredation.
-Some magicians spend their lives studying spell formulae. Others kick it free-style.