A Swiftly Changing Shifter

Magic moves through our entire race. I've heard that since the day I was born, that the people who fled Atlantis were special, especially those of us who came to Alexandria. I suppose it's true, in a way. I certainly have always felt the magic in me, just below the surface... the slight itch in the skin just beneath the tattoos, or the tingling at the fingertips whenever I would just extend my strength of will over someone. I could always feel the magic.

I guess I was about 17 when my parents apprenticed me to Zahod, the old alchemist at the local pyramid. I'd already picked up my 'jack and a little bit of skill with electronics and computers, so I thought Zahod would teach me Techno-wizardry. Instead, he just looked me deep in the eyes. I can still feel that gaze burning into me, like it was burrowing under everything I normally covered myself with... I couldn't even bring up a Mind Block to stop this feeling of being completely open to him. He started pelting me with words, smacking me whenever I would mispronounce one, forcing me to rattle them off faster and faster until I was chanting on my own. I could feel a glow grow up around me, shining softly off objects that were scattered about the shadowy room. A tingling ran just beneath my skin, and I knew that I was meant to be more than a magical mechanic.

I spent nearly fifty years working with Zahod, getting my education. Each day, he would speak to me in a different language, sometimes switching mid-sentence, making me keep up with his knowledge. He would cast spell after spell at me, forcing me to counter them with spells of my own, berating me when I would choose the wrong one. I went under his needle three more times, gaining tattoos that he said would aid me in my pursuit of magic, placing one at each temple and one above my natural eyes. He also taught me the symbols and ways of Circle magic, though I learned few enough of those from him.

When not being drilled, I helped in his shop and accompanied him on his trips to Phase World and other planets. While there were certain services he provided for free (such as applying the Marks of Heritage to babies), he would put the rest of his efforts up for sale. I served as both a PPE battery and a shopworker, picking up a keen sense of tactics and a little knowledge of the underground magic trade in the bargain.

It was during this time that I met Corbin. Many mages choose their familiars... Corbin chose me. I had been studying the applications of certain symbols in the practice of circle magic, attempting to breach the barrier that kept demons in their own world. It seems like hours I fed energy into that circle, chanting invocations and exhortations, trying to bring even the tiniest imp across, just so I could banish it and be content in my accomplishment. Nothing. Finally, I simply collapsed in the circle, exhausted from the stress. I laid on my back, the scent of goat's blood coppery in the air, when I heard the flapping of wings. A raven settled down on the remains of my sacrifice, and began to pluck at the entrails that spread into the open area of my circle. I'd never seen a raven this close... I could almost reach out with my hand and touch it. There was something in his eyes, something that went beyond the usual vapid stares of birds. I felt a click within me, and knew that Corbin was here to stay. I spent some time learning his capabilities, giving him some of my own energy so we would become more tightly bound, until finally I could feel him just at the edges of my senses whenever I relaxed. It's a comforting feeling, knowing that he's always there. It's nice to never be alone, even when he's not with me.

When my apprenticeship was up, Zahod tested me again. He was still my master, though no where near what he had been a half-century earlier. Had he faltered once... maybe twice... he would have fallen to me in our mock-combat.

With Zahod's recommendation, I got a position at a teaching college on the second moon, Nephytys. I almost think this was his last test of me... to see if I could stand the intense boredom of teaching and teaching and teaching, never getting a chance to study or explore on my own. 80 years I taught there, striving for the tenure that would provide me some of my freedom. 80 years! As if my skills were growing in such an environment.

About the only thing I did learn from working at that place was how to fight with a sword. There was a Silhouette there, Mjor, who I worked with from time to time. We grew to be friends, he and I, and, in exchange for a couple of minor spells (why he was so impressed with Cleanse and Featherlight, I'll never understand), he taught me the basics of self-defense and sword fighting (usually with me in my newly-acquired armor... he was stronger and tougher than me, so he didn't need it). He even offered to help me find some sources for some other projects... he hinted that there might be a price for the help, though. I don't know. Something about the offer creeped me out... but it seemed very attractive, at the same time.

I got tenure just before the Gathering of the Clans, thank the Forge. Thus, this trip the Council wishes me to make can count as my first sabbatical... though you can bet I'm going to ask the council to give me an exception, so I don't have to spend time I could be studying playing their bounty-hunter.

Scratch that last sentence. Tired though I may be, I'm still a member of Clan Acherean and the Atlantean race, and that's all that matters. I do it for no other reason than that.

Dealing with the Devil

While the others were seeking out armor, I opened my link to Corbin... carefully, as I had never tried to intiate contact before. "Corbin? Corbin? Are you listening?"

"Yes?"

"I must speak with my 'benefactor'. Contact him, and alert me when he is ready to speak with me."

Corbin stared at me in silent understanding, then goes silent. A few moments later, I felt a malevolent new presence. I slipped into a brief trance, flushing all other thoughts from my mind. I must admit, my mind voice took on a slightly sardonic and addressed my 'benefactor'. "What is thy bidding, my master?"

No vision came to you, only a voice as deep as a Gods inside my head, drowning out everything around me. "I have performed a great favor, and in return you shall become one of my vessels. I have much greater plans in store for you, my protege." A low chuckle, similar to a growl, echoed through your mind as He ended these final words

"Accept this Gift of Magic," the voice said. "In return, I expect your service. Do NOT disappoint me." At that, I knew fear, fear so bone chilling that I can still feel it, even after all this time. "Your first task is merely an initiation. An enemy of mine will soon be revealed to you. After he has revealed himself, you are to destroy him completely. There should be no remains left to be resurrected. When you have completed this task, you will have proven your worth to me and will become one of my vessels." I did not like the sound of the term vessel... in saving my world, myself, what had I gotten myself into? "Should you fail, I assure you that a fate far worse than any death you might experience awaits you in my realm."

I managed to find my voice, before I lost myself entirely to blind servitude. "One moment, my lord. I would know the name by which you are called, if you please."

"Mortals know me by many names. You may call me Mephisto"

As the presence seems to "move" away, the feeling of dread and fear dissipates, leaving you alone with Corbin. Corbin seems a bit different, it may be the slight luminescence in his eyes, but you're not sure. Corbin even seems a bit larger.

I bowed my head briefly as the presence moves off, then turned to glare at Corbin, and saw the new spirit in his eyes. In a mind voice, I commanded him "Conceal your true nature, creature. There are sensitives about."

Corbin lashed back into my head, a fleck of irritation evident: "This is merely the result of your acceptance of The Pact. It will fade in a few moments."

"Do not anger me, creature. We serve the same lord, but I am your superior, in every way save perhaps age and stench."

"There is no need for us to serve the same master," Corbin replied, annoyance still showing in his "voice". "As for being my equal, you obviously know little of the path you have chosen. I am here to aid you if necessary and watch you in my Master's place."

"I know much of the path I have chosen, creature. I also know much of those who are weak enough to be bound into the shell of an animal. Your pretensions cause me no alarm."

He merely chuckled in response. Apparently, though, he was telling the truth about his glowing eyes and size. Less than a minute later, he appeared as nothing more than a normal raven, though his eyes did still glow ever so slightly to my sight.


Signed, Sealed, and Delivered

When we found that little girl in the "Village of the Damned", my heart just went out to her. All I could think of was keeping her safe from harm. So, I called over Corbin, to give her his ring... he no longer needed it, not as he was. She shied away from him. I remember thinking "Sweet Mother Isis, what have I gotten myself into, that even a child this young can feel the darkness within him? What have I done?"

As I took her to the horse, I came to my decision, stopping behind a tree for a moment to put it into words... I'm so glad I know how to speak my mind on paper, or I fear what would have happened. I committed it to paper, and returned to the group, in time to see them burn to the ground a small shack, containing the zombie remains of the girl's parents. I called Corbin over, reviewing my words in my mind.

My Lord Mephisto,
I hope that this letter finds you well, for I am afraid that it bears you poor tidings. I am afraid that I must resign from your permanent service, and return to you all such gifts as you have given me. It has recently been revealed to me that our goals and desires for the future are incompatible, and, as such, I would make a poor servant for one of your eminence, and, despite your power and majesty, your yoke would not fit lightly on my shoulders.

Despite my unwillingness to continue in your service, I am mindful of the large debt that I owe to you, for rescuing me from the results of the earthquake on Alexandria. Therefore, along with returning the spells, power, and familiar you have gifted me with, I send a proposal. As you have saved my life, so I will take the life of this enemy that you have selected for me, thus evening the balance. As you know, loss of the familiar will extract a further price upon me, and I consider that sufficient cost to pay for any of your other gifts I may have made my limited use of. Furthermore, if you agree to these terms, I will not knowingly oppose your plans, save in self-defense, or in the defense of that which I love or hold sacred.

If you find these terms acceptable, or you wish further negotiation on these terms, communicate with me via your lesser servants, either deevils or devilkin. Please use the same method when you wish to direct me towards the foe you have chosen. While I apologize for the inconvenience, as I know you would prefer to work through Corbin, I have recently found him impossible to work with, and will deal harshly with him should he return.

Speaking from the Light,
Harakhamis Arimi Acherean, Shifter and Former Witch


We stood in the middle of the street now, zombies pouring out of alleys and homes. As the walls of magical ice grew around us, I called for Corbin, and pressed the parchment into his clawed hand. "Take this to our Lord Mephisto, at his home in Dyval, yet read it not yourself. I can handle such as these," gesturing contemptuously at the flaming undead that are attempting to come through the pass, "without your aid."

The searing pain that ripped through me moments later, as I hovered above the battlefield, told me my proposal had been, at least in one way, accepted...

The Last Day of Harakhamis Arimi Acherean

We awoke at dawn of the last day. Something about that dawn seem crisper and purer than any dawn I'd ever seen before, and I knew that the day would be momentous beyond imagining.

We knew where the tomb was, roughly, so Nightfall and I flew in slow passes over the plateau, seeking out a magical signature that would tell us where He lay. Once we had him, we could go home. On the sixth pass, Nightfall motioned me down. He'd found the tomb. A rough hole cut into the wall, bearing a faded inscription. It was beyond my ken, until I flipped down the optics on my helmet, translating them from arcane script to my native Egyptian. "Let only he who is true enter here, for he who knows maliciousness shall surely fall." I knew maliciousness, that was before the Village of the Damned... not anymore.

We retrieved the others in quick order. Only Maelstrom, Nightfall, and I felt up to the task of going in... too main stains on the other's souls from this campaign, I suppose. A quarter mile in, we came to an archway. Nightfall read the Gaelic inscribed, and we found the trap... one set for he who entered with an impure heart. I stepped through, even though I knew my heart wasn't pure. I had to. My family, my clan, my people... my homeland... depended on us waking the man who lay in that sarcophagus. I passed through with nary a scratch... I wish I'd had time to wonder why.

We lifted the lid from the sarcophagus, and gently lifted out Arthur Pendragon, greatest warrior of Old Atlantis. He awoke, slowly, shaking off the dreams of twelve thousand years, looking at us quizzically. The others, Bagh-Dach, stood in awe. I kept my head, as Acheran do, and stepped forward with a bow.

"Arthur Pendragon, I am Harakhamis Arimi Acheran. May I present to you Nightfall and Maelstrom, of the Bagh-Dach clan?"

He seemed more at ease with his own clanmates there, and questioned me about the date. "It has been twelve thousand years since you last breathed, Arthur. There is much to do, and we will explain later."

He hesitated, wanting his sword, his armor. Why is it that warriors always want a sword? The Bagh-dach found it concealed in the room, and he seemed much relieved to have it on his hip, clanging against his armor. As we walked up, we spoke briefly of the situation with Atlantis, telling him of the loss of Atlantis and the ongoing campaign to reclaim it. He was not comforted by our news, but I did not expect him to be.

When we stepped onto the ledge overlooking the valley, the scent of evil was palatable in the air, even to those of us with normal senses... the presence, though, was enough to send Nightfall reeling for a brief moment. Before us, in the quiet air, hung a man, long hair and wild eyes. Some part deep within me, some stain I had long tried to purge, knew this man to not be a man... he was a god, one of evil and deceit. I shoved to Gecko all but a tiny portion of my power, whispering into the radio that they should leave, now, through a portal I knew Zoderhan could make. In that instant, the man spoke, his voice like a roll of thunder across the plains.

"Harakhamis! You owe me a debt, the debt of a life! You will slay him, Harakhamis, to pay your debt to me!" I didn't even need to look to know that he pointed to Arthur. Time slowed to a crawl, and I knew that all debts must be paid. Quick as thought, I flew along the wall to stand in the empty air across from him.

"You know I can't do that, Mephisto." Please, gods, let them have the time. Let them have the time. A crackle in my senses told me the Rift was opened... they could go home. Maelstrom spoke to me in the radio, asking me if I was sure. I had no choice... I had to pay my debts. I sent them through the portal with my blessing, until only Zoderhan remained.

"Then you know the cost." Mephisto's words contained more hate than I had ever known, and his negligent gesture summoned nearly a score of deevils to stand before him. In the corner of my eye, Zoderhan blinked out of sight. For an instant, I thought he was gone through the portal, and wished him well. I felt his parting gift materialize around and inside me... armor of pure energy, and a bubbling, magical strength. I knew the cost.

With both hands, I raised my sword. A thought sent the energy of life running down its blade, and it glowed green in the light of an early morning. As I raised the blade higher, over my head, the sun crested the cliffs, bathing me in its light. The exultant energy was too much for me, and a word rang out of my throat. "HORUS!" I charged into melee, a mortal against a god, and knew that I would never die.

And then I knew no more.



Alignment
Question One:
B. Keep your word of honor to other good people, But not necessarily bad people?
Of course, this is a bit relativistic in Harakhamis's eyes. While he knows that there are really bad people, sometimes he'll break it to people who, while ostensibly good, he just finds completely annoying.

Question Two:
B. Lie only to selfish or evil people?
Harakhamis knows the value of his word, and his recent conversion has lead him to realize the problems that can come from indiscriminately making promises. However, he doesn't feel that evil people deserve the same respect as the good folk of the Megaverse, so he'll bend the truth to them.

Question Three:
B. Not kill unarmed foes (But you will take advantage of one)?
Harakhamis isn't a killer. He much prefers to either render someone a non-threat or "convince" them to stop their attack. Of course, he commits his sacrifices with cold efficiency, but to him, that's not murder (since his sacrifices aren't sentient).

Question Four:
A. Never harm innocents?
In Harakhamis's mind, there is no reason to involve people who aren't a part of the conflict, especially since he can usually disarm a situation without needing physical violence.

Question Five:
C. Not use torture unless absolutely necessary?
Of course, Harakhamis rarely needs to resort to torture, but he would prefer to avoid it even when magical methods of ensuring the truth fail.

Question Six:
A. Never kill for pleasure?
Again, he's not a fighter, and prefers to avoid physical violence, but he's not a pacifist.

Question Seven:
A. Always help others?
Some things are just hard to shake. While he'll usually check it out first (with a quick Sense Evil), his time selling and teaching (along with the early teachings of his parents) has gotten him into the mindset of being willing to help people with problems.

Question Eight:
B. Work with groups, but dislike confining laws and bureaucracy (red tape)?
Harakhamis is a team player, and his experiences with Mephisto have gotten him rather leery of strict rules (though, despite this, he is still loyal to the Clans).

Question Nine:
B. Attempt to work within the law whenever possible. But tend to bend & occasionally break the law when deemed necessary. Yet distrust authority. (This means you might strong-arm, harass, break & enter, theft & so on.)?
His experience selling magic under the counter, as well as dealing with some of the seedier folk in the UWW for magical components and texts has left him willing to break the law if he must, though he does recognize the safety that comes from working within it.

Question Ten:
A. Never betray a friend?
Harakhamis has recently come to realize the importance of good companions. While he's not sure if the rest of the group are "friends" per se, he does know that trust extended is likely to result in trust returned.

Total: 17
Alignment equivalent: Mostly Good, but still slightly Selfish

Harakhamis Arimi Acherean
IQ: 23
ME: 25
MA: 25
PS: 17
PP: 12
PE: 25
PB: 28
SPD: 26

Ht: 6'4"
Wt: 250#
Dark brown eyes, black hair with a little bit of salt in it, naturally darkish skin. His tattoos are usually covered by his hair, though bits of them can be seen if one looks closely.
Age: 150 years old

Level: 5 Shifter (frozen), level 1 Techno-Wizard
XP: 550

HP: 30
SDC: 117
PPE: 190
ISP: 64

Natural\Class Abilities
Increased PPE Recovery
Cannot be Transformed
Sense Vampires: 1000'
Recognize Vampire:
10%/level
Operate Mystic Pyramids
Sense Ley Lines

10 miles/level
30%+5%/level for precise location
Sense Nexus
40%+5% per level to follow ley line
Sense Rift
50 miles +10 miles/level
Ley Line Phasing
4 times/day +1/level
Rift Home (3 Galaxies, likely Alexandria)
150 PPE
Familiar Link

Tattoos
Protection from Vampires
PPE: 30
1 hour/level
Flaming Long Sword
PPE: 20
15 min/Level
2d6 M.D.
Eye of Mystic Knowledge
PPE: 40
10 minutes/level
See RWB2, page 91
Eye of Knowledge
PPE: 30
15 minutes/level
See RWB2, page 91
Eyes: Three
PPE: 40
10 minutes/level
See RWB2, page 92

Psionics
Mind Block
ISP: 4
10 minutes/level
Total Recall
ISP: 2
Speed Reading
ISP: 2
3 minutes/level
Telemechanics
ISP: 10
10 minutes +2 minutes/level
Range: Touch to 5 feet

Spells:
Armor of Ithan
Blinding Flash
Call Lightning
Carpet of Adhesion
Chameleon
Charismatic Aura
Cleanse
Concealment
Constrain Being
Decipher Magic
Domination
Electric Arc
Energy Bolt
Energy Disruption
Energy Field
Escape
Extinguish fire
Eyes of the Wolf
Featherlight
Fire Blast
Fire Bolt
Frostblade
Fuel Flame
Globe of Daylight
Ice
Ignite Fire
Impervious to Energy
Influence the Beast
Invisibility: Simple
Levitate
Lifeblast
Lifeward
Lightblade
Magical Adrenal Rush
Magic Net
Mend the Broken
Mental Blast
Power Weapon
Purification
See Aura
See invisible
Sense Evil
Sense Magic
Sense PPE
Shadow Meld
Summon and Control Canines
Summon Lesser Being
Telekinesis
Time Slip
Tongues
Trance
Turn Dead

Circles:
Protection: Simple
Protection from Undead
Summon Lesser Demon or Deevil
Summon the Undead

Familiar
None

Cybernetics:
Headjack with Ear Implant
Radio transmitter/receiver with 20 mile range
Detachable antennae increases range to 100 miles
Audio Damper installed

Skills:
OCC and Other:
Land Navigation: 71%
Basic Electronics: 79%
Computer Operation: 74%
Radio: Basic: 94%
Literate: Techno-Can: 49%
Carpentry: 43%
Computer Programming: 44%
Computer Repair: 44%
Automotive Mechanics: 44%
Read Sensory Equipment: 49%
Speak Techno-Can, Trade Three: 74%
Electrical Engineer: 39%
Mechanical Engineer: 34%
Weapons Engineer: 34%
Contragravity Pack: 51%

Frozen Skills
Frozen either due to reaching 98% or not being studied as a Techno-Wizard
Speak Egyptian, Dragonese, Demongogian, Trade One, Trade Four: 98%
Literacy: Egyptian: 98%
Literacy: Demongogian, Dragonese, Trade Four: 69%
Literacy: Trade One: 79%
Astronomy: 79%
Anthropology (True Atlanteans): 59%
Mathematics: Basic: 98%
Lore: Demon: 79%
Lore: Faerie: 74%
Lore: Magic:
General: 64%
Recognize Wards/Runes/Circles 54%
Recognize Enchantment 49%
Wilderness Survival: 64%
Streetwise: 45%
Intelligence: 52%
Surveillance Systems: 59%
Pilot: Spacefighter: 40% (special skill, only gets +3% per level)

Combat Skills:
Spell Combat: Sorcerer
6th level of proficiency 3 spell attacks per melee
14 spell strength
Circle Combat: Adept
frozen at 5th level of experience Decipher Circle 41%
Mystic Symbology 79%
Recognize Runes/Wards 44%
Circle Strength: 16
Hand to Hand Basic
4th level of proficiency
3 attacks per melee
Kick attack does 1d6 S.D.C.
WP Sword
4th level of proficiency
+2 to strike
+2 to parry

Bonuses
+4 Perception
+9% all skills
+5 vs psionics (save is 7 or higher)
+5 vs insanity
84% trust/intimidate
+1 Damage
+2 Parry
+2 Dodge
+20% vs coma/death
+8 vs magic (general)
+13 vs spell magic
+13 vs wards
+13 vs circles
+5 vs poison
86% charm/impress
+18 vs Horror Factor
+3 vs mind control
+3 vs possession
+2 pull punch
+2 roll with punch

Equipment
Charcoal grey robes, black pants and shirt, belt and leather boots (and a spare set)
Knapsack, backpack, 2 small sacks, 1 large sack
Pocket Mirror, silver cross, 7 cloves of garlic, salt
6 wooden stakes, wooden mallet
Canteen, binoculars, sunglasses, air filter, gas mask
Laser Distancer, digital disc recorder with 9 discs
Holographic personal computer w/ headjack cord

Databases on Lore: Magic, Lore: Demons and Monsters, Lore: Faerie, Anthropology, Astronomy, Basic Electronics, as well as an on-line Grimoire and notes on circles
Portable Electronics tool-kit
Portable Language Translator w/headjack link

Fluent in:
Trade Two, Trade Three, Trade Five, Trade Six, Dwarven, Promethean, Kreeghor, American, Spanish, French, Creole, Mayan, Gobbley, Faerie, plus 13 other obscure, quasi-magical languages, and 45 other languages of import
RMK Medkit
Wallet

Credit Card with 375,900 Rifts Earth Credits
Identification
Faculty Card (from University of Nephytys)
Cold Weather Gear
Several weeks of supplies
NG-S2 Survival Pack
TW Converted Optics Band
Original optics replaced with:
Decipher Magic
Eyes of the Wolf
See Aura
See Invisibile
Sense Magic
Sense PPE
Powered by an Energy Bolt spell. Each charge lasts 15 minutes.
Magic Ring (allows wearer to cast Armor of Ithan, making use of Harakhamis's PPE and Level)
A portable tool kit
3 cans of Metal Spray
Multi-tool
Portable Scan Dihilator
Silver Alloy survival knife (d6 SDC)
Hand axe (2d4 SDC)
TW Multi-Sword Long Sword
2d6 SDC, but can parry MD attacks uncharged
All of the charges last for 2 minutes per level of experience as a TW
Electric Arc: 8 PPE, charges weapon with a 2d6 MD blade of electricity. +2 to strike, with possible special effects against electric devices.
Fireblast: 8 PPE, coats weapon in an aura of flame. Does 3d6 MD.
Frostblade: 15 PPE, coats weapon with a slick field of mega-damage ice. Does 4d6 MD, 6d6 MD to fire creatures, or 8d6 MD to those who take double damage from cold.
Lifeblast: 15 PPE. Can be used to either give bonuses (as per the spell), or do damage to creatures of death. See spell description.
PH-100 Heavy Phase Beamer
800' range
4d6 SDC or MDC
5 clips of 20
3 foot iron rod (2d4 SDC)
NE-H10 Plasma Derringer w/ spring loaded sleeve holster

Range: 200'
5d6 MD
5 cartridges (holds 2)
Warlock Combat Armor
MDC: 85
-10% Prowl Penalty
Kittanti Plasma Sword
2d6 M.D. as sword
4d6 M.D. at 100' as blaster
2d6+2 S.D.C. unenergized
60 minutes per E-Clip. Each blast takes 10 minutes
Nuclear Powered Grav Pack w/ headjack link
200mph in atmosphere
Mach 1 in space
+1 dodge
RDB2, page 126 for more information


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