Note: My rules about spellbooks have been included in a submission to
Palladium and, as such, are no longer available. Here is a brief review
of the rationales behind the system.
Books of Power
It is unavoidable, perhaps, that some mages become known for some
spells. This may be because they use them often, or it may just be
because they used them with a bard in the room. The second, wizards can
do very little about, unless they intend to drag a bard around with
them everywhere (and that can have its disadvantages... look what
happened to the Brave Sir Robin). However, it seems that a wizard who
spends most of his time using one or two particular spells would gain
skill in them, or at least some special insights into how they work.
Since wizards are literate, methodical, folk, they tend to write down
these observations, and review them as time goes by. Taken together,
these observations form the wizard's spellbook. A wizard's spellbook is
perhaps his most valued possession. He's not helpless without it, but
it's use does carry a very definite advantage, with only a few
drawbacks.
The first thing to note is that a spellbook is only of use to learned
magic-users. Warlocks, Witches, Priests, and Mystics have no use for
them, because their magic is not learned through rote study, but rather
through inspiration and gifts of the spirit. Diabolists, Wizards,
Dragons, and Summoners are but a few of the classes that can make use
of these tomes.
The physical aspects of a spellbook vary almost as much as the physical
aspects of wizards. For many, this is a lab book of sorts, properly
bound and annotated, for ease of use. Others will use bundled sheets of
paper, intricately carved staves, elaborate body tattooing, or, in the
case of one Titan Diabolist, slabs of stone roughly the size of a large
table. The important fact is not their construction, but rather that
they are intelligible to the magic-user.
Comments?