Scales, Blood, and Vengeance

Am Slerszek of Hoar. You work against the Cracken, yes? You wish them dead? Then will hold my blade, and not take your life, yes... You wish my story? To know why am as am? Can tell you, yessss... but then we must kill Cracken.

Once, was priest of Sestisss, who you call Tempusss. He was strong, but betrayed my peoplesss... when the Cracken came, he did not aid usss. We were taken, made slavesss. Would not sssurrender, and fought against my chainsss each day, until one of the foul Cracken ssstruck me down, and left me to perissshh on the floor of a cave.

As bled on the floor, felt the Godsss around me, and spoke to them. If one would grant me ssstrengthhh, would take the war to the foul Cracken, and have my vengeanccce against those who had forced my people into slavery. Felt crackle of lightning as struck me once, twice, thriccce.. my woundsss were healed, and Hoar had branded me, yesss? These are hisss mark, and symbol of what isss holy, yesss?

Began my war, then, yesss. At first, had no more than a club with a stone lassshed to itsss end, and sssoon a ssspear of wood made hard with flamesss. Each Cracken killed givesss me meat, weaponsss... enough to fight some more, yesss? Sssixxx passingsss of Ssselune, and one gave my ring, Ring of Warmblood, yes? My war grew more fierce, then, and fought longer, harder, and could hide in cool caves and mountaintops with Warmblood, where other could not follow.

Had fought for ten turningsss when met my clan again; all were under geas, and tried to ssslay me. None walked away, though that fight nearly crippled me, and yielded no meat that Slerszek would eat. Was cold, hungry, hurt... in another turning, one turning ago, wasss captured. A wizzzard, one with the Cracken, broke my body with magic, yesss? Bound me with a magic word, yesss, to follow the ordersss of one of the Cracken... you people ssslew that Cracken, broke my geasss. Now we ssslay Cracken, yesss?


Name: Slerszek
Race: Varanid
Class: Ranger
AL: LG

Str: 16
Dex: 17
Con: 15
Int: 12
Wis: 14
Chr: 10

Hgt: 6'2
Wgt: 230
Eyes: Gold
Skin: Mottled Green and Gray, with three white lightning bolts on his left breast
Hair: None
Description: 'Zek, as he is usually known amongst those who have difficulty with the sibilant Varanid language, is a lean lizard-man with mottled green and gray scales, and three white lightning bolts on his left breast. Tall by most standards, his skin is cool to the touch, and he often carries a multitude of weapons, not the least of which include his tail, teeth, and talons. Though he is wild and violent, especially towards Cracken and Shusshi, he is still essentially a good being; he does not attack needlessly, and takes special steps to protect those weaker than himself. He does not see this as a weakness, but rather a display of strength; his strength is so great that he can share it, protecting those who cannot fend for themselves. An unabashed cannibal, 'Zek tends to regard fallen foes as perfectly acceptable meals, though he's not so dim as to stop in the middle of a battle to feast, nor so unworldly as to realize that eating the corpses of one's allies is frowned upon.

Lvl: 4
Experience: 9000
H.P.: 37
HD Rolls: 10, 10, 6, 7
THAC0: 17, 15 with missiles
A.C. : 3 (7 natural, -3 from Dex, -1 from Kote)

Saving Throws:
P, P, D: 13
R, S, W: 15
P, P: 14
B.W : 16 (+3 for Dex)
Spell: 16

Proficiencies:
Weapon: Cahulaks, Natural Fighting (17), Puchik, Dejada and Pelota
NonWeapon: Tracking (15), Survival: Jungle (12), Modern Language: Common (12), Hunting (13), Set Snares (16), Blind-Fighting, Swimming (16), Modern Languages: Draconian (12)

Ranger Abilities:
Climbing: 40%
Detect Noise: 49%
Find and Remove Wilderness Traps: 33%
Hide in Shadows: 25%
Move Silently: 33%
Species Enemy: Shussi and Cracken
Sneak Attack: *2 damage
Tracking

Equipment:
Cahulaks 1D6+1/1D6+1 damage, Speed Factor 5
Puchik 1D4+2/1D4+2 damage, Speed Factor 2
Talid 1D6+1/1D6 damage, Speed factor 2
Dejada 1D8+1/1D6+1 damage, Speed Factor 8, Range 1/2/3
5 Pelota (for use with Dejada)
Kote and left-hand gauntlet
Weapons Harness
Ring of Warmth


'Zek's unusual weapons are described below:

Dejada
Weight: 8lbs for Dejada
Size: M
Type: P or B, depending on Pelota
Speed Factor: 8
Damage: S-M/L 1D8/1D6
ROF: 1/1
Range: 1/2/3

The dejada consists of a long, scooped basket (cestum) worn on the arm and used to propel projectiles (pelota) at a very high rate of speed. The cestum, in 'Zek's case, is made from the rib bones of a fallen enemy, with a long, slender curved basket woven between them. 'Zek inserts his hand into a hole at the bottom, where a glove-like handle is placed. 'Zek's cestum is a little over 2 feet long, and 6 inches wide. It is usually attached to his weapon's harness when not in use, opposite a small bag of pelota. 'Zek wears this on his left hand when in use.
'Zek's pelota are balls of clay and stone, about 2 inches in diameter, though he can also use stones or almost anything round and about 2-4 inches. Most of his pelota are made at the nightly fire, a core of stone surrounded by a baked outer layer of clay, giving them enough weight to injure an armored man, but shattering on impact, spreading slivers of ceramics into the flesh of anyone not blessed with scales (and many who are). When hurled with the cestum, a pelota regularly achieves speeds in excess of 200 mph.

Puchik
Weight: 1 lbs
Size: S
Type: P/S
Speed Factor: 2
Damage: 1D4+1/1D4+1
The puchik is a punching and parrying weapon designed for close fighting. It is a dagger, 2 feet long, with hand guards jutting from t he hilt at a 45 degree angle to protect the wielder. The grip of the puchik is perpendicular to the length of the blade and held in place by the two prongs extending down from the hand guards. Holed leather straps (currently made from the joint-hide of a Susshi) wrap around the hilt to keep the grip from slipping in blood-soaked hands.
The puchik can be used to trap a weapon. If 'Zek rolls a successful parry and then a successful Pin attack (with a -4 to hit) against his opponent, he can hold his opponent's weapon until the foe can win a Strength contest with 'Zek. Zek uses this in his left hand, but usually only when other weapons are broken or disarmed.

Talid
Weight: 1 lbs.
Size: S
Type: P/S/B
Speed Factor: 2
Damage: 1D6/1D6-1
The talid, also known as a gladiator's gauntlet, is an improved version of the cestus. The talid is made of stiff leather with bone plating on the hand cover and all along the forearm. Metal spikes protrude from each of the knuckles and along the back of the hand. A sharp blade runs along the thumb for cramped fighting styles, and there is a six inch metal spike on the elbow. 'Zek's talid is fitted for his right hand.

Cahulaks
Weight: 12 lbs
Size: M
Type: P/B
Speed Factor: 5
Damage: 1D6/1D6
Cahulaks are a pair of four-bladed weapons held together with a 12 foot length of braided leather. The blades of 'Zek's weapon are steel, and their hafts are made of ironwood. 'Zek commonly uses one in each hand as melee weapons, though he can throw them to entangle an opponent. At one point, he also made a habit of using the connecting rope as a throttle cord, fastening it tightly around the neck of an opponent before striking repeatedly with the double blades. Since almost losing his weapons in a wild melee, he now only does this when he can gain surprise against his foes, and commonly only against the largest of enemies (such as the Susshi). Should he throw the weapon at someone, the target will suffer two attacks and, if both hit, a man-sized or small creature will be entangled unless he saves vs. petrification. Being entangled prevents normal attacks and movement for one round.