Armor? How Degrading.
Each time the character's armor is hit (i.e. the character doesn't dodge an attack that gets successes), the player (or GM) rolls a d6. If the roll is greater than or equal to the Armor Rating, the armor is reduced 1 point.
For example, Tiny the Obese Troll crammed himself into his Heavy Security Armor for a run, so he could afford his Jenny Craig appointments. On the run, he gets detected and someone starts firing at him. Only two shots hits before Tiny closes, and he rolls a d6 for each of them. The first one comes up a 5, which is beneath his ballistic rating on his armor, so his armor isn't damaged (even if he is). The second one comes up a 6, and then a 5, totaling 11. Since this is higher than the Ballistic rating of his armor, the rating drops by one. His armor is now 6 Ballistic and 5 Impact.
He's in hand to hand combat, now, and gets hit twice before he crushes the tiny human's skull with his combat axe. The first hit, the roll comes up a 5, enough to damage his armor. It's now 6/4. The second hit, he only gets his impact protection of 4, but the roll comes up only a 2, so his armor doesn't take any more damage.
I haven't come up with anything about repairing armor, but I was thinking about 5% of the cost per point restored (thus, Tiny, who has 1 point of Impact and 1 point of Ballistic gone, would have to pay about 10% of the cost for Heavy security armor in order to repair it... still much cheaper than buying a new suit).
Let me know what you think, as this is mostly a draft.
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