I am a brother to Dragons...


Dunkelzahn (Urban Totem)
After Dunkelzahn's death, there was more fruitcake literature going through the mails than just after Thanksgiving. It seems the Big D captured the hearts and minds of many people, allowing them to believe, perhaps for the first time, in the future of Homo sapiens. Some months after the reading of the Will, one coherent voice emerged from the masses of Dunkelzahn groupies. Calling himself, rather presumptiously, The Speaker, he claimed that his magical talent Awakened as a gift from the late Great Dragon. While most magical theorist wrote him off as a fraud, Dr. Arnold Ledbetter invited him onto his show (which did nothing for The Speaker's credibility) and many people heard and believed the words of The Speaker. Soon after, more people appeared weilding magic given to them by Dunkelzahn, the People's Dragon.

Characteristics: Dunkelzahn loves and believes in (meta)humanity. He works to help heal the breaches between people and their world, and to uncover the Truth where he can. A shaman of Dunkelzahn works to help (meta)humanity work in harmony with his envioroment and each other, and to find the secrets kept by those in high places.

Favored Envioroments: Mountains, and anywhere man resides.

Advantages: A shaman of Dunkelzahn gains +2 dice to Health and Detection spells, as well as +2 dice to summon Mountain spirits and any one spirit of Man

Disadvantages: In addition to the near complete inability to be taken seriously initially by most professionals, shamans of Dunkelzahn must have an initial Charisma of 4, because Dunkelzahn was known to be such a great presence. Shamans of Dunkelzahn go out of their way to help people, often donating some of their time teaching and healing the underpriveledged, and sometimes working "at cost" for worthy causes.


(Western) Dragon
Characteristics: Dragon is both physically and magically powerful, and impressive presence and unconcerned with the goals of others, insofar as they do not conflict or coincide with his own. Dragon is by nature acquisitive, but can be either direct or subtle, as the situation requires.

Advantages: Dragon gains +2 dice to Illusion and Manipulation spells, as well as +2 dice to summon any one Spirit of the Sky and any two other Nature Spirits.

Disadvantages: Dragon is a powerful creature, and therefore must put 4 points in all attributes (before alterations are made for race). Also, Dragon reacts very poorly to setbacks, and must make a Willpower (4) test each time his plans are thwarted, or fly into a rage for 3 rounds, less one for each success scored.


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